Submarine
Scripted
Hybrid
Animation
Documentary
Digital/Podcast
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Submarine 3D Generalist – September till February

29 mei 2026

Education: HBO (internships must be part of a formal school programme)

Language: Dutch and/or English

Location: Amsterdam – on-site or hybrid (this is not a remote internship)

Hours: 32 to 40 hours

Software: Maya

Preferred internship periods: September – February

Contact: studiotalent@submarine.nl

About Submarine:
Submarine’s animation slate features a multitude of award-winning films and series, which
are as varied in style as in their target demographic. Submarine Animation prides itself in its
ability not to be confined to just one look or technique – putting the needs of each individual
project front-and-center. As such, we work with 2D as well as 3D animation, digital as well as
traditional crafts, and live-action/animation hybrids.

About the Production
We are currently producing a high-end, fully CG animated family feature film with a
distinctive stylised cinematic look. Created by a passionate, international team of artists and
technicians, the project is a South African co-production with Diprente and directed by Wip
Vernooij.
The film, Spike, follows a proud and powerful rhinoceros who loses his horn and is forced to
journey across the South African savanna alongside his estranged teenage son, Enzo. As
they search for their way home, Spike must confront a new reality, learning that true strength
lies not in power, but in vulnerability, connection, and growth.

About the Role
In this hands-on internship, you will provide creative and substantive support within the
pipeline of an ongoing production. You will collaborate closely with talented animators and
gain valuable insight into how an animated project is brought to life within a professional
studio environment.
As part of a specialised department, you will focus on a 3D Generalist role, working under
the guidance and mentorship of an experienced CG Supervisor. This experience will allow
you to further develop your technical skills, refine your artistic approach, and deepen your
understanding of industry workflows.

Responsibilities
– Create high-quality assets that meet the brief provided by the Art Director and CG
Supervisor
– Contribute to assets for a feature film production
– Work within an established production pipeline following studio standards and
methodologies
– Collaborate closely with team members and participate in daily production workflows
– Incorporate feedback and apply artistic direction effectively

What you will learn 
– Development of skills in modelling, texturing, look development, and/or character
animation
– Experience working within a structured, professional production pipeline
– Understanding of industry workflows, conventions, and methodologies
– Collaboration within a team environment on a feature film production
– How to interpret and implement art direction and feedback effectively
– Participation in dailies, reviews, and production meetings

Skills & Requirements
– Good foundational skills as a CG Generalist in 3D assets
– Strong motivation to learn and grow within a professional studio environment
– Ability to work collaboratively in a team and communicate effectively
– Willingness to receive and apply feedback and art direction
– Basic understanding of production workflows and pipelines is a plus
– Experience with Autodesk Maya is required

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